You want to obtain these medals where possible. It will not be possible to throw grenades or satchel charges when your squad is pinned down! Squads that are flanked or approaching machine gun emplacements will be pinned down and the ground surrounding your squad will turn red.The unit cap will go up to 30 before capturing the final road flag point.You can even go over your maximum unit cap with these squads! "Free" reinforcements can be obtained when clearing the northeastern side of the map and also the far northwestern part of the map.This will save your men from having to rush enemy emplacements! After destroying a mortar squad, capture the mortar to make use of long-range attacks.Plant mines to destroy enemy convoys along the road.The large amount of fire power will cut down enemy units before they have a chance to do much damage. When you have the manpower, group two or more squads together.Upgrade your individual squad's abilities.Pick up fallen weapons to add to your unit strength - including the two anti-tank guns located to the east.Build sandbags before the convoy comes down the road to protect your troops.Look for the green icon to indicate good over. Machine gun emplacements only face in one direction.Attack from two different locations to help divert enemy fire.Every grenade and satchel charge costs resources. Capture strategic points to raise unit cap and add to supplies. Important: Use the FIRE UP ability in conjunction with satchel charges and grenades to speed up infantry movement.Make ample use of satchel charges and grenades.This mission allows you opportunity to practice squad tactics.īefore or after playing this mission, it may help to watch one of the videos to see where one can make improvements and lower casualties. Once territory is captured, it will most likely stay captured - which won't always be the case in the future. I am not sure that the game "keeps track" of the accomplishment of secondary objectives, so it's not "that important" to achieve this particular one. The last bunker is hidden away to the far northwest corner of the map. Achieve the secondary objective by clearing all four bunkers.Additionally, this AT/AA gun can be used to clear out a majority of the Axis defenses, including taking out the two 88 batteries on the ridge. From here, you can blast away to clear the western path from the beach and obtain your first medal. Throw a grenade at the big AT/AA gun and then capture it. The medal on this mission can be obtained after the "big explosion" cut scene by clearing the western approach to/from the beach.After you get more used to playing, you will look back and wish you had obtained more of these medals, so why not start focusing on them now?! You can view these medals obtained on the main screen under the subcategory Rewards. IMPORTANT: Medals can be obtained for each of the 15 missions in Company of Heroes.(It's very easy to overlook this sniper in the heat of battle!) When you first sight the sniper on the beach, turn on his invisibility function before moving him forward or he won't make it to the shingle. Alternatively, there is a sniper you can utilize to neutralize many of the machine gunners in this mission.Once your engineers throw the satchel charge at the main machine gun emplacement at the top of the hill, the next cut scene will occur and lead to the next part of the mission. Storming the cliffs of Normandy will give you practice utilizing the grenade and satchel charge ability of your units.That's the big white "plus" sign you see once you choose a squad. Later in this mission, when squads fall below six, you can call in reinforcements to fill the vacancies. Let me just point out a few things on Mission 1 to help get you started. So just getting started with Company of Heroes? Congrats! This is a great game! And the cut scenes to Omaha Beach have to be one of the most classic (and intense) in gaming history!
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